The Varrios Los Aztecas and Kkangpae are gangs that have never taken part in these Gang Attacks.ĭefeating the same gang in 5 Gang Attacks during one session may result in a gang leader sending the player a threatening text message and placing a random value bounty on them. Some attacks may have randomly generated NPC enemies, while many others will always have the same group to defeat. There are many types of enemies fought in Gang Attacks these range from the Los Santos Vagos gangsters to the Merryweather Security mercenaries. “ I asked for your help in dealing with some gangs and you do nothing! ” Until the player completes a Gang Attack, they will also receive a 'reminder' about that too. Freshly completed zones will not re-activate with a red circle until the next start time is due (up to 18 hours in game time). Gang Attack events can be replayed as often as wanted, however upon completion of each attack zone, the area will be marked with a green tick icon so the player can keep track of which ones they have already completed. There is no penalty for leaving, however the RP will be forfeited and all items in the zone will de-spawn and the zone will then be unavailable until the next time cycle.
The player is free to leave the Gang Attack zone during the event and will receive an on-screen warning that they are leaving the area. The police attending will be hostile to the player and the NPC enemies, resulting in a 3-way shootout. Some attacks (notably the LSIA warehouses) will result in LSPD interference and a wanted level.
Players involved in a Gang Attack will still appear on other players' Free Mode radar, however their icons will turn completely white (regardless of their current Mental State status) and they will not be able to be killed by other players until the Gang Attack event is concluded.
Shooting at a crate can also trigger the attack if no enemies are immediately visible at the start. Some crates contain weapons that unlock at high level, particularly the Combat MG and Carbine Rifle and the player will be able to collect and keep these for the duration of the current Free Mode session only. This is useful for players if they need supplies quickly during the battle. The number of crates will usually be relative to the number of enemies in the attack. These crates contain weapons and ammo, snacks that restore health, and usually $500 per crate. A counter will appear in the lower right corner of the HUD to show how many enemies there are.Įnemy strength and weapon loadout will depend on the rank of the player that initiated the Gang Attack, so a player over rank 120 will result in enemies spawning with heavy weapons including the Minigun.ĭuring a Gang Attack, there will be several supply crates located around the area. There can be as few as 10 and as many as 30 enemies. The player must defeat several enemies, usually 15, in order to complete the Gang Attack. Sandy Shores Airfield and McKenzie Field Hangar events (both since removed from the game) were prime examples of this.
Some attack zones have a more sensitive trigger event and simply walking into the edge of the zone will be sufficient to start the attack. This can be noticed easily as the blips on the radar will disappear, indicating a Gang Attack will occur.
If the player walks into the middle of the red circle, enemies will come towards the player and if the player pulls out a firearm and starts shooting, the Gang Attack will be triggered. In the Enhanced Version, if the player is undertaking any Freemode Events or engaged in Free Mode Business ( Organization Work, Biker Business, Smuggling, Gunrunning etc) with an active objective, the Gang Attack zones will not appear. Each Gang Attack zone is only active between one of the following times: On the radar, there will be a large red circle encompassing a certain location at certain times of the day. There are crates around with rewards inside. Enter the area and attack the gangs to trigger. They are marked by a red area on your Radar. There are various Gang Attack locations across the city.